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PhysicsEditor for Mac

Editor for Box2D and Chipmunk collision shapes.

$29.99
In English
Version 2.0.2
5.0
Based on 1 user rate

PhysicsEditor overview

PhysicsEditor is an editor for Box2D and Chipmunk collision shapes. It allows you to simply add images and trace their outline, edit physics parameters and export them.

Features
  • Simple to use graphical user interface
  • Automated tracing of shapes
  • Automated handling of concave polygons
  • Manages all your sprites you need in your project

Complete examples for Flash, Corona(R) SDK and cocos2d are included.

Watch this YouTube video to see how simple editing polygons now is.

What’s new in version 2.0.2

  • In-app update on macOS
  • Panning with middle mouse button
  • Rare problems with "Enter license" screen
  • Windows installer
  • Exporter for Defold game engine
  • Improved convex polygon algorithm using better triangulation
  • Allow dropping directory with sprites
  • Shorten sprite path for better readability
  • Improved usability of spinbox input fields
  • Extended scrollbar + zoom range if fixture is larger than sprite
  • Sprites with @2x suffix are displayed in wrong size
  • Widget order when moving focus with TAB
  • Removed drag&drop limit of 32 files
  • Values are not saved when not un-focusing input field
  • Minor UI issues in tracer dialog
  • Fixed minor UI issues on macOS 13
  • Improved "dark mode" user interface
  • Phaser/matter.js exporter

PhysicsEditor for Mac

$29.99
In English
Version 2.0.2
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5.0

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Jegr
Jegr
Apr 7 2012
5.0
Apr 7 2012
5.0
Version: null